In Seoul top gamers are national heroes, they
are paid annual salaries more then 170 000 dollars and just like professional
athletes they appear in commercials and movies, hold events and fan signing.
According to Dr Michael Laitman’s theory, because the Internet tears us away
from our animal bodies and the physical world, online gamers can establish a
higher status using their gaming skills (http://internetrising.net, 2011). In
tangent with David Bell’s perspective, even though the status established by
online gamers would only be applicable with a community familiar with the
culture established because of Seoul’s harmonious lifestyle with the virtual
world, majority if not all of the community are familiar. This reflects the online
gamers’ virtual achievements in reality. Seoul citizens are experiencing an
emergence between the virtual world and reality where their virtual presence
are directly impacting their physical world.
Lim Yo Hwan describes his experience “It feels
great to be loved by so many people. If you’re a pro you don’t desire to be the
top but you desire to be the strongest” In Seoul he is equivalent to Tiger
Woods in Golf and Michael Jordan in basketball (Documentary
Storm, 2002). Just like Osamu Tezuka’s Atom Boy
the youth through their understanding and befriending relationship with
technology are empowered and have the potential to be pioneers. So in this
sense Anime could’ve in fact been a “coping mechanism for children” as Douglas
Rushkoff highlighted, teaching youth how to survive within a society immersed
with technology (Rushkoff, 1999) .
